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Jung, G., Han, S., Kim, H., Kim, K., and J. Cha. (2022), Extracting the Main Content of Web Pages Using the First Impression Area., 

   IEEE Access, 10, 129958-129969.

- Jung , M., Sim, S., Kim, J., & Kim, K.* (2022).  Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective \

   Experience: Empirical Study., JMIR Serious Games, 10(4), e40119.

Jung, M., Kim, J., Han, K., & Kim, K.* (2022). Social Telecommunication Experience with Full-Body Ownership Humanoid Robot.,

   International Journal of Social Robotics, 14(9), 1-14.

Heo, J., Lee, H., Yoon, S., Kim, K.*  (2022). Responses to Take-Over Request in Autonomous Vehicles: Effects of Environmental Conditions

   and Cues, IEEE Transactions on Intelligent Transportation Systems, 23(12), 23573-23582.

- Cho, J., Yum, J., Shin, B., Kim, K., Eom, H., Hong, Y., Heo, J., Jin J., Kim, E. (2022). Evaluating attention deficit hyperactivity disorder

   symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of social cues with different

    sensory modalities, Frontiers in Human Neuroscience, 16.

- Lee, Y., Oh, S., Cha, J., Kim, K., Lee, S., Kim, H. (2022). Mobility and Life Satisfaction among Wheelchair Users: A Study Using Mobile Phone

  Data in Seoul, South Korea, International Journal of Social Welfare, 31(3), 368-381.

- Kim, J., Kim, K.*  (2022). Non-Fungible Token-based Virtual Avatar for User Identification in the Metaverse: Methodology and User Study for

   Virtual Reality Social Interaction., Journal of Korean Institute of Information Scientists and Engineers, 49(11), 1032-1042.

- Oh, J., Kim, J., Kim, K.* (2022). A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars,

  Journal of the Korea Computer Graphics Society, 28(3), 1-11.

- Hong, D., Kim, S., & Kim, K.* (2022). The Preliminary Study on Driver’s Brain Activation during Take Over Request of Conditional

   Autonomous Vehicle, Journal of the Korea Computer Graphics Society, 28(3), 101-111.

- Cho, Y., M., Jung, M., & Kim, K.* (2022). Emotion and body movement: A comparative study of automatic emotion recognition using

   body motionsISMAR 2022, Singapore, 2022.10.17 ~ 2022.10.21.

- Cho, Y., Jung, M., Kim, K.* (2022). Comparative study of emotion recognition according to body movement measurement: A Pilot Test, 

   KCGS 2022, 국내, 2022.07.13~2022.07.15

- Bae, J., Jung, M., Cho, Y., Kim, K.* (2022). A pilot study on emotion and body motion according to inductive stimulus, KCGS 2022, 국내,

  2022.07.13~2022.07.15.

- Woo, Y., Hwang, S., Heo, J., Kim, H., Moon, J., Cha, J. & Kim, K.* (2022). A Pilot Study on Low-Speed Transportation Mode Detection for

  People with Mobility Disability using Smartphone Sensors, KCGS 2022, 국내, 2022.07.13~2022.07.15.

- Kim, J., Jung, M., & Kim, K.* (2022). A Pilot Study on Effectiveness of Individualized Foveated Rendering in Head-Mounted Display based

   Virtual Reality, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.

- Cho, Y., Jung, M., Kim, K.* (2022). Emotion recognition from human from movements using multimodal deep learning: A pilot study, HCI Korea

   2022,국내, 2022.02.09~2022.02.11

- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2022). Period Independent Transportation Mode Detection for People with Mobility

   Disabilities: A Pilot Study with DenseNet, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.

- Sim, S., Jung, M., & Kim, K.* (2022). Research on Personalized Virtual Avatar Creation Platform for Sense of Embodiment Research, HCI Korea

    2022, 국내, 2022.02.09~2022.02.11.

- Woo, Y., Hwang, S., Heo, J., Kim, H., Moon, J., Cha, J. & Kim, K.* (2022). A Pilot Study on Indoor Transportation Mode Detection for People

  with Mobility Disabilities using Smartphone Sensors, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.

 

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Kim, T., Kim, K., Choi, C., Lee, J., Shin, J. (2021). FOPR test: a virtual reality-based technique to assess field of perception and field of regard in h

  emispatial neglect., Journal of NeuroEngineering and Rehabilitation, 18(1), 1-12.

You, J., Heo, J., Kim, E., Kim, K.* (2021). Research on Social Information Processing using Augmented Reality Device: Comparison with Real-

  World Human Interaction, Journal of Korean Institute of Information Scientists and Engineers, 48(3), 308-316.

Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Smartphone Application for Wheelchair User’s Transportation Mode Detection: A Preliminary Study, Cyber Therapy & Social Networking Conference 25, Italia, 2021.09.13~2021.09.15.

Jung, M., Kim, J., Kim, K.* (2021). Embodied Robot, Telecommuinication, and Level of Controllability, Cyber Therapy & Social Networking Conference 25, Italia, 2021.09.13~2021.09.15.

- Kim, J., & Kim, K*. (2021). Development of Non-Fungible Token-based Virtual Avatar for User Identification in Virtual World, KSC 2021, 국내,    2021.12.20~2021.12.22.

- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Transportation Mode Detection for People with Mobility Disabilities:

   A Pilot Study on a User-independent Model, KSC 2021, 국내, 2021.12.20~2021.12.22.

- Sim, S., Jung, M., & Kim, K.* (2021). Impact of Virtual Avatar’s Appearance and Motion Synchrony on Sense of Embodiment: A Pilot Study with

   3D Scanning Avatar Technology, KSC 2021, 국내, 2021.12.20~2021.12.22.

- Cho, Y., Jung, M., Kim, K.* (2021). Research on multi-sensory synchronization on body ownership illusion with virtual avatar, HCI Korea 2021,

   국내, 2021.01.27~2021.01.29.

- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Validation of Seed based Deep Learning Model for Transportation Mode Detect

  ion including Wheelchair Data, HCI Korea 2021, 국내, 2021.01.27~2021.01.29.

- Kim, J., Park, K. & Kim, K.* (2021). Preliminary Research on Individualized Foveated Rendering Technique, HCI Korea 2021, 국내, 2021.01.27

  ~2021.01.29.

 

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-  Jung, M., Kim, J., Kim, K.* (2020). Measuring recognition of body changes over time: A human-computer interaction tool using dynamic

       morphing and body ownership illusion, PLOS ONE, 15(9), e0239322.

-   Kim, C., Jung, M., Kim, S. & Kim, K.* (2020). Controlling the Sense of Embodiment for Virtual Avatar Applications, JMIR Serious Games,

       8(3), e21879.

-   Kown, J., Hong, N., Kim, K., Heo, J., Kim, J., & Kim, E. (2020). Feasibility of the Virtual Reality Program in Managing Test Anxiety: A

        Pilot Study, Cyberpsychology, Behavior, and Social Networking, 23(10), 715-720.

-   Kim, S., Park, H., Jung, M. Kim, K.* (2020). Impact of body size match to an avatar on the body ownership illusion and user's

       subjective experience, Cyberpsychology, Behavior, and Social Networking, 23(4), 234-241.

-  Park, K., Kim, C. Kim, K.* (2020). Research on Blur-based Dyanamic Simulator Sickness Reduction Technology, HCI Korea 2020,

    국내, 2020.08.18~2020.08.21.

-  Lee, H., Heo, J. Kim, K.* (2020). Take-over request in conditional automated vehicle according to environmental factors, HCI Korea

    2020, 국내, 2020.08.18~2020.08.21.

-  Sim, S., Seo, G., Heo, J. Kim, K.* (2020). Research on the change of emotion in autonomous vehicles, HCI Korea 2020, 국내,

     2020.08.18~2020.08.21.

-  Cho, Y., Jung, M. Kim, K.* (2020). Research on the effect of real light intensity control on virtual simulator sickness and presence,

     HCI Korea 2020, 국내, 2020.08.18~2020.08.21.

 

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-   Seo, S., Kim, E., Mundy, P., Heo, J. & Kim, K.* (2019). Joint Attention Virtual Classroom: A Preliminary Study, Psychiatry Investigation, 16(4), 292-299

-   Mcmahon, K., Kim, K., Fang. C. M., Neacsiu, A. D., & Rosentahl. M. Z. (2019). Blinded by Our Emotions: Depression and the Impact of Affect on Emotion Recognition Sensitivity, Journal of Experimental Psychopathology, 10(1), 1-13

-   Eom, H., Kim, K., Lee, S., Hong, Y.-J., Heo, J., Kim, J.-J., & Kim., E. (2019). Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder, Cyberpsychology, Behavior, and Social Networking, 22(3), 198-204

-   Heo, J. & Kim, K.* (2019). Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display Techniques, Journal of Korean Institute of Information Scientists and Engineers, 46(8), 732-740.

-   Choi, C., Jun, J., Heo, J., & Kim, K.* (2019). Effects of Virtual-Avatar Motion Synchrony Levels on Full-Body Interaction, Proceeding of the ACM Symposium on Applied Computing (ACM SAC 2019), 701-708

-   Jung, M., & Kim, K.* (2019). Body size change perception and the body ownership illusionCyber Therapy & Social Networking Conference 24, USA, 2019.06.24~2018.06.26

-   You, J., Heo, J., & Kim, K.* (2019). Joint attention, social cognition, and augmented reality devicesCyber Therapy & Social Networking Conference 24USA, 2019.06.24~2018.06.26

-   Kim, C., Jung, M., & Kim, K.* (2019). A point-light avatar and different perspectives control the feeling of embodimentCyber Therapy & Social Networking Conference 24USA, 2019.06.24~2018.06.26

-   Lee, H., Heo, J., & Kim, K.* (2019). Takeover interactions between an autonomous vehicle and the driver in five different external environmentsCyber Therapy & Social Networking Conference 24USA, 2019.06.24~2018.06.26

-   Kim, C., Jung, M., & Kim, K.(2019). A Controlling Sense of Embodiment Using point-light Virtual-avatar, KSC 2019, 국내, 2019.12.18~2019.12.20.

-   Jung, M.,  Kim, J., & Kim, K.(2019). A pilot study on virtual reality body change perception for measuring body image flexibility, KSC 2019, 국내, 2019.12.18~2019.12.20.

-   You, J., Heo, J., & Kim, K.(2019). A Pilot Study on Information processing of Social Interaction Using Augmented Reality Head Mounted Display, KSC 2019, 국내, 2019.12.18~2019.12.20.

-   Kim, C., Jung, M., & Kim, K.(2019). Research on control method of the embodiment subcomponents using point light avatar and change of perspective, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   Kim, S., Kim, D., Jung, M., & Kim, K.(2019). Research on development, filling and making survey with survey toll, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   Kim, S., Jun, J., & Kim, K.(2019). Instrumental activities of daily living assessment tool with virtual reality : A pilot study, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   Jung, M.,  & Kim, K.(2019). Effect of body ownership illusion on perception of body size change, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   You, J., Seo, B., Kim, C., & Kim, K.(2019). Research on simulator sickness and presence according to inreraction for locomotion in virtual reality, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   You, J., Heo, J., & Kim, K.(2019). The pilot study of human - human interaction using two hololens : Concentrating on joint attention, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.

-   (특허) 김광욱, 김창섭, 김민규, “가상 멀미 저감을 위한 헤드 마운티드 디스플레이 및 그 동작 방법”, 10-19514606, 2019.02.18 (등록)

 

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-    Kim, H., Park, J.Y. & Kim, K.* (2018). Spatial learning and memory using a radial arm maze with a head-mounted display, psychiatry Investigation, 15(10), 935-944.

-    Jun, J., Jung, M., Kim, S.-Y., & Kim, K.* (2018). Full-Body Ownership Illusion Can Change Our Emotion, Proceeding of the 2018 CHI Conference on Human Factors in Computing Systems, 601, 1-11 (https://www.youtube.com/watch?v=EaDTGljtwuk)

-   Kim M., Kwon, T., & Kim, K.* (2018). Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction? International Journal of Social Robotics, 10(1), 33- 42.

-   Kim, C., Kim, S. -Y., Kim, K.* (2018). Research on Virtual Simulator Sickness Using Field of View Restrictor According to Human Factor levels, Journal of the Korea Computer Graphics Society, 24.3, 49-59

-   Jun, J., Jung, M., Kim, S., & Kim, K.* (2018). Virtual Embodiment: A Pleasing Extension of Self, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28 

-   Jung, M., Jun, J., & Kim, K.* (2018). How much changes can make people think their avatar was changed?, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28

-   Choi, C., Jun, J., Kim, M., & Kim, K.* (2018). The effects of motion and appearance synchronizations on the cybersickness of human-avatar interaction, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28  

-   Heo, J., & Kim, K.* (2018). The sparse peripheral LED HMD can extend our FoV in the visual search task, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28

-   Heo, J., & Kim, K.* (2018). The effects of Sparse Peripheral head-mount Display, KSC 2018, 국내, 2018.12.19~2018.12.21

-   Jung, M., Kim, K.* (2018). Research on virtual reality platform for interaction between body ownership illusion and my body size changes, KSC 2018, 국내, 2018.12.19~2018.12.21   

-   Kim, S., Jun, J.,  Kim, K.* (2018). Activities of daily living task using virtual reality: Training og cognitive function through virtual supermarket, KCGS 2018, 국내, 2018.07.11~2018.07.13

-   You, J., Heo, J., Kim, E., & Kim, K.* (2018). Research on information processing of virtual classroom According to social interaction types with eye-tracking technology, KCGS 2018, 국내, 2018.07.11~2018.07.13

-    Choi, C., Jun, J., Kim, M., & Kim, K.* (2018). Research on cybersickness of virtual avatar motion capture application, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.

-    Jun, J., Jung, M., Kim, S., & Kim, K.* (2018). Virtual embodiment and emotional effects, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.

-    Kim, C., Lee, H., Kim, M., Jun, J., & Kim, K.* (2018). Development of virtual simulator sickness reduction technology using eye-tracking FoV restrictor, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.

-    Heo, J.,  & Kim, K.* (2018). Development of LED based Wide Field of View HMD System, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.

 

 

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-   Hwang, J., Kim, K., Suh, I. H., & Kwon, T. (2017). Performance-Based Animation Using Costraints for Virtual Object Manipulation, IEEE Computer Graphics and Applications, 37(4), 95-102.

-   Kim, M., Shin, J., Kim, M., Lee, J., Jeon, Y., Kim, K. (2017). Process Outcome Analysis of Human Field of Regard (FoR) Training for Patients with Hemispatial-Neglect, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28

-   Kim, M., Kim, S., Jung, M., Kim, C., Kim, K. (2017). Virtual Body-Ownership, Motion-Synchronization, and Body-Size Matching in Adults, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28  

-   Kim, H., Park, J., Kim, K. (2017). A novel assessment of spatial learning and memory: Head mounted display-redial arm maze (HMD-RAM), Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28  

-   Heo, J., Kim, E., Eom, H., Kim, K. (2017). Effects of Aging in Joint Attention Virtual Classroom, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28  

-   Eom, H., Lee, S., Hong, Y., Heo, J., Kim, K., Kim, E. (2017). Assessment of the Attention Performance Test based on Virtual Reality : A Comparison with the Traditional Continuous Performance Test, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28  

-   Kim, C., Kim, S., Kim, K. (2017). An eye-tracking based gaze-contingent paradigm method for emotional recognition research, Korea Software Congress, 국내, 2017.12.20~2017.12.22 

-   Kim, C., Lee, H., Kim, M., Jun, J., Kim, K. (2017). Research on eye and head tracking FoV restrictor to reduce virtual simulator sickness, Korea Software Congress, 국내, 2017.12.20~2017.12.22

-   Kim, H., Park, J., & Kim, K. (2017). Comparison of spatial learning and memory strategies using HMD-RAM, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 -   Kim, M., Kim, C., & Kim, K. (2017).  Comparison Research between Human-Robot Interaction and Human-Human Interaction: focusing on Joint Attention, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 -   Kim, C., Kim, M., & Kim, K. (2017).  A Comparative Research on the Eye-tracking Method and Gaze-contigent Paradigm Method for Emotional Recognition, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 -   Jung, M., Kim, M., & Kim, K. (2017).  Research on interaction methods and types for human-robot interaction, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 -   Heo, J., Kim, E., & Kim, K. (2017).  Comparison of ADHD Children and Healthy Control using Joint Attention Virtual Classroom, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 -   Park, J., Park, J., Kim, K. (2017). Research on Arousal and Valence using Smartphone-based Exposure System, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.

 

 

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  -   Jang, W., Shin, J., Kim, M., & Kim, K. (2016). Human field of regard, field of view, and attention bias, Computer Methods and Programs in Biomedicine, 135, 115-123.

  -   Mundy, P., Kim, K., Mclntyre, N., Lerror, L., & Jarrold, W. (2016). Brief Report: Joint Attention and Information Processing in Children with Higher Functioning Autism Spectrum Disorders, Journal of Autism and Developmental Disorder, 46(7), 2555-2560.

  -   Seo, S., Kim, E., & Kim, K. (2016). Effects of Joint Attention Virtual Classroom, CyberTherapy & Social Networking Conference 21, Ireland, 2016.06.27~2016.06.29.

  -   Kim, M., Kim, H., & Kim, K. (2016). Effects of Virtual Avatar and Humanoid Robot for Social Information Processing, CyberTherapy & Social Networking Conference 21, Ireland, 2016.06.27~2016.06.29.

  -   Kim, M., Kim, S., & Kim, K. (2016). Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using Human-Avatar Head/Hand Interaction, Journal of Korean Institute of Information Scientists and Engineers, 43, 645-652.

  -   Park, J., Park, J., Kim, K. (2016). Development of a Smartphone based Photo-realistic Virtual Reality Exposure theraphy System, Korea Computer Graphics Society, doi:10.15701/kcgs.2016.22.3.75.

  -   Kim, H., Park, J., & Kim, K. (2016). Development and prelinary validation of virtual reality-radial arm maze (VR-RAM) program, 한국멀티미디어학회, 국내, 2016.05.27~2016.05.28.

  -   Seo, S., Kim, E., & Kim, K. (2016). Development of Joint Attention Virtual Classroom, HCI Korea 2016, 국내, 2016.01.27~2016.01.29.

  -   Kim, H., Kim, M., & Kim, K. (2016). Is Interaction with Virtual Avatar Same with Human-Human Interaction?: A Preliminary Study According to Interaction Partners, HCI Korea 2016, 국내, 2016.01.27~2016.01.29.

 

 

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   -   Kim, K., Rosenthal, M.Z., Gwaltney, M., Jarrold, W., Hatt, N., McIntyre, N., Swain, L., Solomon, M. & Mundy , P. (2015). A Virtual Joy-Stick Paradigm for the Study of Emotional Responses and Social Motivation in Children with ASD, Journal of Autism and Developmental Disorder, 45(12), 3891-3899.

       Key Research Article 선정

   -   Jang W., Shin, J.-H., & Kim, K. (2015). Field of Regard Measurements using 3D Virtual Environment in adult, Entertainment Software and Cognitive Neurotherapeutics Society.

   -   Kim, M., Jang, W., & Kim, K. (2015). Human-Avatar Interaction and Recognition Memory according to Interaction Types and Methods, IEEE Virtual Reality 2015, France, 2015.03.23~2015.03.27.

   -   Jang, W., Shin, J., & Kim, K. (2015). Virtual Reality (VR) paradigm for measuring Field of Regard (FOR) and Field of View (FOV), KCGS 2015, 국내, 2015.07.14~2015.07.16.

 

 

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   -   Kim, K., Rosenthal, M.Z., Brady, R., & Zielinski, D. (2014). Effects of Virtual Environment Technologies on Emotional Responses, Computer Methods and Programs in Biomedicine, 113, 882-893.

   -   Kim, M. & Kim, K. (2014). Research on Joint Attention Pardigm using Head-Mounted Display (HMD) and Head-Tracker (HT), HCI Korea 2015, 국내, 2014.12.10~2014.12.12.

   -   Kim, K. (2014). Joint Attention, Social Cognition, and Recognition Memory from Healthy Control to Autism Spectrum Disorder, 인지및생물심리학회 학술대회, 인지및생물심리학회, 부여, 국내, 2014.01.16-2014.01.17.

 

 

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   -   Jarrold, W., Mundy, P.C., Gwaltney, M., Bailenson, J., Hatt, N., Mclntyre, N., Kim, K., Solomon, M., Novotny, S., & Swain, L. (2013). Social Attention in a Virtual Public Specking Task in Higher Function Children with Autism. Autism Research, 6(5), 393-410.

   -   Roh, D., Kim, K., Chang, J.-G, Kim, S.I. & Kim, C.-H. (2013). Development and validation of a computer-based measure of symmetry and arranging behavior in obsessive-compulsive disorder: A preliminary study, Comprehensive Psychiatry, 54(7), 885-92.

   -   Kim, K., & Mundy, P.C. (2013). Atypical Head Movements in Virtual Public Speaking Task by Children with Autism, Entertainment Software and Cognitive Neurotherapeutics Society.

 

 

 

 

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