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2023 Journal Impact Factor

2024.07.09 17:15

admin 조회 수:191

Accident Analysis and Prevention (5.7, SCIE, 1.3%) 

 

Autism (5.2, SSCI, 9.3%) 

 

Autism Research (5.3, SCIE/SSCI, 6.4%) 

 

Comprehensive Psychiatry (4.3, SCIE/SSCI, 17.6%) 

 

Computer Methods and Programs in Biomedicine (4.9, SCIE, 13.6%) 

 

Computers and Education (8.9, SCIE/SSCI, 0.3%) 

 

Computers in Biology and Medicine (7.0, SCIE, 2.3%) 

 

Computers in Human Behavior (9.0, SSCI, 2.5%) 

 

Cyberpsychology Behavior and Social Networking (4.2, SSCI, 11.2%) 

 

Expert Systems with Applications (7.5, SCIE, 5.2%) 

 

Frontiers in Human Neuroscience (2.4, SCIE, 38.6%) 

 

Games for Health Journal (2.2, SSCI, 16.9%) 

 

Human Factors (2.9, SCIE/SSCI, 19.1%) 

 

IEEE Access (3.4, SCIE, 34.5%) 

 

IEEE Computer Graphics and Applications (1.7, SCIE, 55.3%) 

 

IEEE Transactions on Affective Computing (9.6, SCIE, 1.4%) 

 

IEEE Transactions on Intelligent Transportation Systems (7.9, SCIE, 2.5%) 

 

IEEE Transactions on Learning Technologies (2.9, SCIE/SSCI, 12.1%) 

 

IEEE Transactions on Multimedia (8.4, SCIE, 2.6%) 

 

IEEE Transactions on Neural Systems and Rehabilitation Engineering (4.8, SCIE, 2.7%) 

 

IEEE Transactions on Vehicular Technology (6.1, SCIE, 12.2%) 

 

IEEE Transactions on Visualization and Computer Graphics (4.7, SCIE, 10.3%) 

 

International Journal of Social Robotics (3.8, SCIE, 33.7%) 

 

JMIR Serious Games (3.8, SCIE, 13.5%) 

 

Journal of Autism and Developmental Disorders (3.2, SSCI, 22.5%) 

 

Journal of Medical Internet Research (5.8, SCIE, 4.9%) 

 

Journal of Nervous and Mental Disease (1.6, SCIE/SSCI, 66.5%) 

 

Journal of Neural Engineering (3.7, SCIE, 31.5%) 

 

Journal of NeuroEngineering and Rehabilitation (5.2, SCIE, 2.1%) 

 

NPJ Digital Medicine (12.4, SCIE, 0.9%) 

 

PLoS One (2.9, SCIE, 22.8%) 

 

Psychiatry Investigation (1.8, SCIE/SSCI, 60.7%) 

 

Research in Autism Spectrum Disorders (2.2, SSCI, 10.5%) 

 

Scientific Reports (3.8, SCIE, 18.3%) 

 

Transportation Research Part C-Emerging technologies (7.6, SCIE, 9.0%) 

 

Virtual Reality (4.4, SCIE, 11.1%) 

 

Telemedicine and e-Health (2.8, SCIE, 32.5%) 

 

International Journal of Human-Computer Interaction (3.4, SCIE/SSCI, 18.7%) 

 

International Journal of Human-Computer Studies (5.3, SCIE/SSCI, 6.2%) 

 

International Journal of Computer-Supported Collaborative Learning (4.2, SSCI, 3.6%) 

 

IEEE Transactions on Human-Machine Systems (3.5, SCIE, 23.4%) 

 

Games and Culture (2.4, SSCI/AHCI, 4.2%) 

 

Human-Computer Interaction (4.5, SCIE, 15.7%) 

 

IEEE Transactions on Computational Social Systems (4.5, SCIE, 17.2%)

 

Behavior Research Methods (4.6, SSCI, 3.8%)

 

ACM Transactions on Interactive Intelligent Systems (3.6, SCIE, 36.3%)

 

IEEE Software (3.3, SCIE, 26.3%)

 

IEEE Transactions on Games (1.7, SCIE, 55.3%)

 

IEEE Transactions on Intelligent Vehicles (14.0, SCIE, 1.3%)

 

IEEE Transactions on Robotics (9.4, SCIE, 7.6%)

 

SoftwareX (2.4, SCIE, 40.8%)

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